2015 Tournament Rules

Tournament Rules

 

Rules for the Longsword Tournaments

Cutting Qualification (Open Steel Longsword Only):

All open steel longsword participants must have passed a cutting qualification or have previously demonstrated proficiency. Registration for open longsword includes cutting qualifications, for those that need it, at CombatCon™ 2015.  The price for this qualification event is already included in registration price.  If you fail the qualification then you will be moved to the Synthetic Longsword tournament automatically.  Participants will be expected to execute 4 descending cuts on a tatami mat.  A sharp will be provided for this.

Synthetic Longsword (Beginners):

  • Synthetics will be provided by the organizers.
  • Please note that you can not be in both the Open Steel Advanced tournament and in the Synthetic Beginners tournament.

Approved Steel Feders (Open Steel Longsword and Woman’s Longsword)

  • The participant must possess his or her own approved steel feder.
  • Approved feders for the steel longsword tournament include
    • Albion Meyer
    • Regenyei (All)
    • Arms & Armor Fechtbuch
    • Comfort Fencing Dobringer
    • Darksword Feder
    • Ensifer Long & Standard
    • Mac Arms Feder
    • Pavel Moc Feder
  • More feders from different manufacturers may be added later on with the approval of the tournament organization staff.
  • Other makers feders can be considered, but may be disallowed and are up the the standards of the officiating staff.

Time: Bouts will be 1.5 min unless scores are tied and then a ‘sudden death’ round will be used to determine the winner.

Blows: A strike with the sword must be a controlled and properly delivered blow to the allowed target areas. Judges and Directors will be instructed to ignore ‘Tip Taps’, ‘Insufficient Thrusts’ (ie pokes at full extension)  “Blade Flailing” or ‘Incidental contact’.

When a point is scored, “Point” will be called. Judges will show flags. If it is determined a point has been scored (2 of three flags to one combatant) then the Director will say “Target area”, judges will take the non scoring flag and and show where they viewed the blow to have struck.

In the case of non agreement with the judges, the director will take the average or lower point value of the disputed target area.

Scoring: Thrusts and Cuts will be counted equally

Point values:

  • Head – 4 pts.
  • Body – 3 pts
  • Leg – 2 pts
  • Arm – 1 pts
  • Ring out – 1 pt
  • Pommels to the mask 1 pt (pommels to anywhere other than the head will not be scored)

Takedowns/Throws: No takedowns or throws will be permitted due to CombatCon™ liability restrictions.

Afterblow: The afterblow negates 1 point from a scoring blow (ie, Fighter A lands a blow in time to the head of Fighter B, however Fighter B lands the afterblow, Fighter A is awarded 3 points rather than 4).

Double kills: 3 double kills and both fencers will lose the match. Fighters simply showing no intention to defend, or clearly gaming the rules to eliminate another fencer along with themselves, will be both warned and penalized accordingly.

Additional rules:

  • 1 handed blows will not be permitted unless you are grappling or controlling your opponent with one of your hands.
  • Punches and kicks are not permitted.
  • For reasons of safety, direct targeting to the hands or feet – not permitted.
  • Hand parries will count as a point to the defending fencer, as if they had been struck in the arm.
  • Hand Covering (deliberately covering a target to stop an attack with the hand, as an attempt to protect a blow from scoring on a particular area) will result in full points being awarded to the attacking fencer, and a warning from the officiating staff.

Fencer conduct:

  • All fencers will be expected to fight with both skill and control.
  • Any fencer that is deemed to pose a danger to themselves or others will be first verbally warned, second removed from the match, third removed from the tournament.
  • Fencers are expected to act professionally, and respectful to the officiating staff.
  • Fencers are expected to follow the commands of the tournament staff at all times.

Violating the rules of conduct can and will result in:

  1. A verbal warning and a point(s) deduction at the discretion of the fight director.
  2. Forfeiture of the match.
  3. Expulsion from the tournament.

Protective Gear:

All of these tournaments are considered to simulate ‘blossfechten’, and in the interests of promoting a professional HEMA image and to encourage fighters to respect the weapon simulators, heavy armor (breast plates, etc) or Fantasy-styled armors are not permitted.

All armor will be inspected by the tournament staff prior to competition. If any armor is deemed to be inappropriate, the participant will be required to remove it.

Protective gear requirements:

  • Appropriate Head protection: Masks with back of the head protection.
  • Acceptable head protection – ‘That guys products’ style masks.
  • Trachea protection, that protects the throat from a direct thrust.
  • Heavy padded HEMA jackets (ie SPES), or Padded Gambeson
  • Hard elbow protection, that covers the 3 points of the elbow.
  • Hard Knee protection that covers the knee.
  • Ensifer / AF gauntlets or reinforced lacrosse gauntlets.
  • Groin protection is essential for male fighters.
  • Breast protection is essential for female fighters.
  • Shin and forearm protection are not essential but recommended.
  • No exposed skin will be allowed.
  • Approved feders for the steel longsword tournament include
    • Albion Meyer
    • Regenyei (All)
    • Arms & Armor Fechtbuch
    • Comfort Fencing Dobringer
    • Darksword Feder
    • Ensifer Long & Standard
    • Mac Arms Feder
    • Pavel Moc Feder
  • More feders from different manufacturers may be added later on with the approval of the tournament organization staff.
  • Other makers feders can be considered, but may be disallowed and are up the the standards of the officiating staff.

All simulators will be inspected by tournament officiating staff prior to use.

Due to safety and quality concerns, the use of any Hanwei feders will be prohibited during this tournament.


 

Rules for the Sword and Buckler Tournament

 

Time: Bouts will go to 1.5 min or 7 points unless scores are tied and then a sudden death over time round will be used to determine the winner.

Blows: A strike with the sword must be a controlled and properly delivered blow to the allowed target areas. Judges and Directors will be instructed to ignore ‘Tip Taps’, ‘Insufficient Thrusts’ (ie pokes at full extension)  “Blade Flailing” or ‘Incidental contact’.

When a point is scored, “Point” will be called Judges will show flags. If it is determined a point has been scored (2 of three flags to one combatant) then the Director will say “Target area”, judges will take the non scoring flag and and show where they viewed the blow to have struck.

In the case of non agreement with the judges, the director will take the average or lower point value of the disputed target area.

Scoring:

  • Cuts
    • Head 3 pts
    • Leg (knee and below)  2 pts
    • Arm, body, all other targets  1 pt
  • Thrusts
    • Covered and controlled thrust to torso or head: 3 pts
    • All other ‘sufficient’ thrusts worth 1 pt

Other scoring actions:

  • Ring out – 1 pt.
  • Controlled strike with the buckler to the mask – 1 pt, (buckler strikes to anywhere other than the mask will not be scored).

Afterblow: The afterblow negates 1 point from a scoring blow. (ie, Fighter A lands a blow in time to the head of Fighter B, however Fighter B lands the afterblow, Fighter A is awarded 2 points rather than 3).

Double kills: 3 double kills and both fencers will lose the match. Fighters simply showing no intention to defend, or clearly gaming the rules to eliminate another fencer along with themselves, will be both warned and penalized accordingly.

Prohibited actions:

  • Punches and kicks are not permitted.
  • For reasons of safety, direct targeting to the hands or feet – not permitted.
  • Hand parries will count as a point to the defending fencer, as if they had been struck in the arm.
  • Hand Covering – deliberately covering a target to stop an attack with the hand, as an attempt to protect a blow from scoring on a particular area will result in full points being awarded to the attacking fencer, and a warning from the officiating staff.
  • SCA style ‘wrapping’ attacks are strictly prohibited.

Fencer conduct:

  • All fencers will be expected to fight with both skill and control.
  • Any fencer that is deemed to pose a danger to themselves or others will be first verbally warned, second removed from the match, third removed from the tournament.
  • Fencers are expected to act professionally, and respectful to the officiating staff.
  • Fencers are expected to follow the commands of the tournament staff at all times.

Violating the rules of conduct can and will result in:

  1. A verbal warning and a point(s) deduction at the discretion of the fight director.
  2. Forfeiture of the match.
  3. Expulsion from the tournament.

Required Protective Gear:

All of these tournaments are considered to simulate ‘blossfechten’, and in the interests of promoting a professional HEMA image and to encourage fighters to respect the weapon simulators, heavy armor (breast plates, etc) or Fantasy-styled armors are not permitted.

All armor will be inspected by the tournament staff prior to competition.

Protective gear requirements:

  • Appropriate Head protection: Encouraged – Masks with back of the head protection.
  • Acceptable head protection – ‘That guys products’ style masks.
  • Trachea protection, that protects the throat from a direct thrust.
  • Heavy padded HEMA jackets (ie SPES), or Padded Gambeson
  • Hard elbow protection, that covers the 3 points of the elbow.
  • Hard Knee protection that covers the knee.
  • Ensifer / AF gauntlets / lacrosse gauntlets.
  • Groin protection is essential for male fighters.
  • Breast protection is essential for female fighters.
  • Shin and forearm protection are not essential but recommended.

No exposed skin will be allowed.


 

Rules for the Rapier Tournament

 

Time: Bouts will be 1.5 min or 9 points unless scores are tied and then a ‘sudden death’ round will be used to determine the winner.

 

Blows:

A strike with the sword must be a controlled and properly delivered blow to the allowed target areas. Judges and Directors will be instructed to ignore ‘Tip Taps’, ‘Insufficient Thrusts or cuts’ (ie pokes at full extension)  “Blade Flailing” or ‘Incidental contact’.

When a point is scored, “Point” will be called. Judges will show flags. If it is determined a point has been scored (2 of three flags to one combatant) then the Director will say “Target area”, judges will take the non scoring flag and and show where they viewed the blow to have struck.

In the case of non agreement with the judges, the director will take the average or lower point value of the disputed target area.

Scoring: Both Thrusts and cuts will be counted.

Point values:

  • Committed Thrust to Head or Torso – 3 pts
  • Committed Thrust to all other targets – 1pt
  • Cuts* – 1 pt.
  • Ring out – 1 pt

*Cuts must incorporate a controlled drawing/slicing action.

Afterblow: The afterblow negates 1 point from a scoring blow. (ie, Fighter A lands a blow in time to the head of Fighter B, however Fighter B lands the afterblow, Fighter A is awarded 3 points rather than 4).

Double kills: 3 double kills and both fencers will lose the match. Fighters simply showing no intention to defend, or clearly gaming the rules to eliminate another fencer along with themselves, will be both warned and penalized accordingly.

Additional rules:

  • Punches and kicks are not permitted.
  • Hand parries will count as a point to the defending fencer, as if they had been struck in the arm.
  • Hand covering: Putting your hand in the way of a higher point value target as a way to decrease the score against you is not acceptable. Full Points will be awarded as if the attack hit the higher value target.

Fencer conduct:

  • All fencers will be expected to fight with both skill and control.
  • Any fencer that is deemed to pose a danger to themselves or others will be first verbally warned, second removed from the match, third removed from the tournament.
  • Fencers are expected to act professionally, and respectful to the officiating staff.
  • Fencers are expected to follow the commands of the tournament staff at all times.

Violating the rules of conduct can and will result in:

  1. A verbal warning and a point(s) deduction at the discretion of the fight director.
  2. Forfeiture of the match.
  3. Expulsion from the tournament.

Required Protective Gear:

All of these tournaments are considered to simulate ‘blossfechten’, and in the interests of promoting a professional HEMA image and to encourage fighters to respect the weapon simulators, heavy armor (breast plates, etc) or Fantasy-styled armors are not permitted.

All armor will be inspected by the tournament staff prior to competition.

Protective gear requirements:

  • Appropriate Head protection: Masks with back of the head protection.
  • Acceptable head protection – ‘That guys products’ style masks.
  • Trachea protection, that protects the throat from a direct thrust.
  • Heavy padded HEMA jackets (ie SPES), Padded Gambeson, or fencing Jacket.
  • Groin protection is essential for male fighters.
  • Breast protection is essential for female fighters.
  • Elbow, Knee, Shin and forearm protection are not essential but recommended.

No exposed skin will be permitted.

Swords:

All swords (and daggers) will be inspected before use. Only rapier blades may be used, epee, foil, and other blades meant for classical or Olympic fencing are prohibited.

Rapier blades from the following makers will be allowed, and other blades will be assessed on a case by case basis by the tournament director.

  • Deltin
  • Hanwei
  • Angus Trim
  • Castille Armory

 

Rules for the Singlestick Tournament

Time:  Bouts will be 1.5 min or to 9 points unless scores are tied and then a ‘sudden death’ round will be used to determine the winner.

Blows: A strike with the sword must be a controlled and properly delivered blow to the allowed target areas. Judges and Directors will be instructed to ignore ‘Tip Taps’, ‘Insufficient Thrusts’ (ie pokes at full extension)  “Flailing” or ‘Incidental contact’.

When a point is scored, “Point” will be called. Judges will show flags. If it is determined a point has been scored (2 of three flags to one combatant) then the Director will say “Target area”, judges will take the non scoring flag and and show where they viewed the blow to have struck.

In the case of non agreement with the judges, the director will take the average or lower point value of the disputed target area.

Scoring: Both cuts and thrusts are allowed.  However, in order for a thrust to be valid, it must be committed with the basket clearly sliding up the stick. Warnings will be given for thrusts delivered without the required grip release, or deemed to be executed with excessive force.

Point values:

  • Head – 4 pts
  • Body – 3 pts
  • Leg – 2 pts
  • Arm – 1 pts
  • Ring out – 1 pt

Afterblow: The afterblow negates 1 point from a scoring blow. (ie, Fighter A lands a blow in time to the head of Fighter B, however Fighter B lands the afterblow, Fighter A is awarded 3 points rather than 4).

Double kills: 3 double kills and both fencers will lose the match. Fighters simply showing no intention to defend, or clearly gaming the rules to eliminate another fencer along with themselves, will be both warned and penalized accordingly.

Additional rules:

  • Punches and kicks are not permitted.
  • For reasons of safety, direct targeting to the hands or feet – not permitted.
  • Hand parries will count as a point to the defending fencer, as if they had been struck in the arm.
  • Hand Covering – deliberately covering a target to stop an attack with the hand, as an attempt to protect a blow from scoring on a particular area will result in full points being awarded to the attacking fencer, and a warning from the officiating staff.

Fencer conduct:

  • All fencers will be expected to fight with both skill and control.
  • Any fencer that is deemed to pose a danger to themselves or others will be first verbally warned, second removed from the match, third removed from the tournament.
  • Fencers are expected to act professionally, and be respectful to the officiating staff.
  • Fencers are expected to follow the commands of the tournament staff at all times.

Violating the rules of conduct can and will result in:

  1. A verbal warning and a point(s) deduction at the discretion of the fight director.
  2. Forfeiture of the match.
  3. Expulsion from the tournament.

Protective Gear:

All of these tournaments are considered to simulate ‘blossfechten’, and in the interests of promoting a professional HEMA image and to encourage fighters to respect the weapon simulators, heavy armor (breast plates, etc) or Fantasy-styled armors are not permitted.

All armor will be inspected by the tournament staff prior to competition.

Protective gear requirements:

  • Appropriate Head protection: Masks with back of the head protection.
  • Acceptable head protection – ‘That guys products’ style masks.
  • Trachea protection, that protects the throat from a direct thrust.
  • Light Fencing Jacket, or Heavy Hoodie.
  • Hard elbow protection, that covers the 3 points of the elbow.
  • Hard Knee protection that covers the knee.
  • Ensifer / AF gauntlets or reinforced lacrosse gauntlets.
  • Groin protection is essential for male fighters.
  • Breast protection is essential for female fighters.
  • Shin and forearm protection are not essential but recommended.

No exposed skin will be allowed.