2019 Tournament Rules

These rules may be subject to change up and until the commencement of the tournaments.

Tournament General Rules

Longsword Tournament

Rapier Tournament

Singlestick Tournament

Sword and Buckler Tournament

Cutting Tournament

Tournament General Rules

Fencer Conduct

All fighters are expected to display skill and control. This is a martial arts tournament and all fighters are expected to conduct themselves with respect for the weapon, their opponents, and the tournament staff. Any fighter that is deemed to pose a danger to themselves or others (excessive force/illegal targeting, etc) will be addressed at the discretion of the tournament director.

The tournament director will serve as the ultimate authority within the ring. The disciplinary procedure will generally constitute first a warning, then a penalty, then an expulsion from the match or tournament; however, this procedure shall remain at the discretion of the director. Fighters who have been banned from attendance of other major HEMA tournaments are not permitted to attend the Combat Con 2019 tournaments.

Match Length

Each match will last for 90 seconds of regulation time, or once the maximum score has been reached. Once the time of 90 seconds has been reached, an unannounced “Last Exchange” will be held in order for the fight to have its natural conclusion. The match will then proceed until the next break in the fighting is called, in which the time-keeper will announce that it was the last exchange, and final score is called.

Double Hits & Afterblows

A double hit is defined as two fighters landing valid blows against each other in the same tempo. This is undesirable, as it shows that the fighters are not adequately concerned with their defence. Doubles will be penalized in accordance to the stage of the tournament in which they occur.

  • Pools: Should two fighters strike three double hits in the course of a pool match, the match will end and both fighters will be considered to have lost the match. At the conclusion of the pool fights, each fighter will have their total number of doubles recorded and have their score penalized by an appropriate margin.
  • Eliminations: Should two fighters strike three double hits in the course of an elimination match, the winner of the match will be assessed a score penalty for their subsequent match, and then additional penalties for every double after.

An afterblow is defined as one fighter striking another immediately following a failed defence which lead to them being struck. At no point should an afterblow be considered a ‘revenge blow’, defined by an attack being thrown more than two tempos after being struck. Competitors repeatedly delivering revenge blows will generally first be given a warning, then a penalty, and any further infractions will be ejected from the tournament. The procedure shall remain at the discretion of the director.

Faulted Double:

A faulted double is defined as a fighter completely ignoring their opponent’s strike, and instead attempting to land a strike of their own. This can manifest itself in multiple ways:

Attempting to suicidally thrust a lower opening with absolutely no attempt to keep themselves safe or control their opponent’s weapon. All fighters are expected to defend themselves, and as such a -2 point penalty will be applied to this thrust in addition to the double hit.

If a fighter is noticeably ignoring their defence only to strike back without regard for their own safety, a warning will first be issued and each subsequent infraction will receive a -2 point penalty in addition to the double.

Should the match director determine that a double hit or afterblow was without a doubt the direct result of a single individual acting with complete disregard of defence, the match director retains the ability to assign the fault of the double strike to the individual in question. At this point the offending fighter will be assessed a penalty at the discretion of the director.

Valid Strikes

Points will be awarded for cuts, thrusts, slices and pommel strikes in accordance with the rules of the individual tournaments. Points will not be awarded for touches with the sword, but must be delivered with sufficient intent.

  • Cuts: For a cut to be considered valid it must travel an arc of 75 degrees at absolute minimum. In addition, cuts must be delivered with sound body structure to be considered valid. Strikes that are ‘pushed’ forwards instead of an arc are not valid cuts. Strikes with the tip or extreme strong of the sword, incidental contact and flailing “push/pull” type attacks are not valid cuts. SCA style ‘wrap strikes’ are not valid cuts. The focus should be on proper rotation, body engagement, and control of your sword. Excessive force with cuts may result in ejection, please see “Fencer Conduct” above.
  • Thrusts: Thrusts must be delivered in a committed manner, rather than pokes which make superficial contact. A sword bend is not required, but if the sword is at full extension and makes minimal contact, then the thrust is not valid
  • Slices: Slices will only be considered on valid targets when performed against the head/neck and the arms. A valid slice must exert sufficient pressure on the target that judging staff can clearly see the effect on the balance and structure of the affected fighter. Please note that this requires a very high degree of commitment, and is not simply sawing a blade back and forth on the body.
  • Pommel Strikes: Pommel strikes are only valid against the mesh portion of the mask. Though the pommel does not need to hit hard, it must display a structure capable of delivering the whole body’s force rather than a lucky strike from an uncontrolled fighter. Any pommel strike that is performed in an unsafe manner would incur either a harsh penalty, or disqualification of the tournament. An unsafe strike with the pommel is either a strike to any area other than the mesh of the mask, or performed with too much power (to director’s discretion.)

Additionally, should a fighter place both feet outside of the ring (through their own action or if pushed by their opponent) their opponent will be rewarded with one point.

Off Limits Targets & Techniques

The following are off limits for safety reasons:

  • Direct targeting of the back of the head and spine is not permitted. Should a fighter display the unsafe behavior of exposing the back of their head to the opponent they will be progressively warned, penalized and removed by the match director.
  • Direct targeting of the hands and feet. Should the defender move their hands in the path of a strike targeted at a valid target (such as the forearm) it will be scored as a strike to the arms.
  • Punches and kicks are not permitted.
  • ‘Mordschlag’ style strikes are not permitted.
  • Any strike thrown with a complete lack of control on the part of the attacker. Competitive martial arts fighting involves throwing forceful strikes with intent to make contact, however, each competitor is expected to maintain a respect for their opponent’s safety at all times. Any competitor performing uncontrolled strikes will be given a warning, then a penalty, and any further infractions will be ejected from the tournament. The procedure shall remain at the discretion of the director.

Grappling

If a grapple is initiated between both fighters, a 3 second count will be initiated. If no clear action is demonstrated, the fighters will be separated and return to their corners. For legal reasons, takedowns are strictly not allowed at Combat Con.

Disarms

If a competitor is disarmed (whether intentional or not) the absolute priority is to remain safe. Never turn your back to your opponent, never expose the back of your head in an attempt to run away, or pick up your weapon. If a competitor has disarmed their opponent (whether intentional or not) then they must demonstrate that they are able to strike their opponent, or strike lightly with control. If either of these criteria are met, then the fencer will receive the maximum allowed points depending on the tournament.

Self Calls and Refusing Points

Fighters are able (and encouraged) to interject with a “Self Call” by raising their hand and calling for the director’s attention when it is safe to do so (Between exchanges or when there is a natural break.) A Self Call is when you believe you have been struck by your opponent but the judges did not see it, or to correct the judges’ target only when it is at your detriment. Eg: If the judges are calling a torso strike on you, you may Self Call that it was a head strike instead as the head is worth more points than the torso. Or if the judges missed an afterblow on you, you may call that your opponent got the afterblow and you should receive the -1 point penalty.  Another example would be the hit you landed on your opponent. But again, only when it is to your detriment. Eg: The judges are calling a head strike, but you struck them in the arm. You are allowed (and encouraged) to call that the strike was to the arm since it is worth less points.

If the judges have called a strike that you have landed on your opponent, but you do not believe that it was of sufficient quality (please read “Valid Strikes” above) then you may (and are encouraged to) refuse points for that strike as it was not of quality.

Protective Gear Requirements

All of these tournaments are considered to simulate ‘blossfechten’, and in the interest of promoting a professional HEMA image and to encourage fighters to respect the weapon simulators, full metal plate armor (breastplates, elbow guards, gloves, helms etc) or fantasy-styled armors are not permitted.

No exposed skin is permitted for any tournaments.

All armor & weapons will be inspected by the tournament staff prior to competition. If any armor is deemed to be inappropriate, the participant will be required to remove it and replace it with a piece of appropriate equipment.

Longsword Tournament

Point Scoring

The following point scoring will be used for the longsword tournaments.

Target

Cuts

Thrusts

Slices

Pommel

Head

4

2 / 5*

4

1

Torso

3

2 / 5*

Legs

2

1

Arms

1

1

1

 

Afterblow

The afterblow deducts one point from the score of the attacking fighter, with the exception of the lower targets. An afterblow performed against the legs will not be counted.

* Controlled Thrusts

A thrust delivered in a manner that controls the opponent’s blade will be awarded an additional point score. For the sake of the Combat Con 2019 longsword tournament, a controlled thrust is defined as a thrust which either seizes control of the opponent’s blade at the moment of impact, or is able to maneuver the blade to intercept the opponent’s afterblow while having the point remain planted.

One-Handed Blows

One-handed blows are not permitted except when the other hand is removed as part of a grappling technique executed against an opponent.

Point Limits

The match will be concluded once a fighter has reached a total of 9 points.

Acceptable Equipment:

*CombatCon will provide synthetic longswords for use by competitors in the Synthetic Longsword Tournament

Feders

  • Albion Meyer
  • Regenyei (All)
  • Arms & Armor Fechtbuch
  • Castille Armory Feder
  • Comfort Fencing Dobringer
  • Dark Horse Feder
  • Darksword Feder
  • Ensifer Long & Standard
  • Mac Arms Feder
  • Pavel Moc Feder
  • SGT Blades Feder
  • Kvetun Feder

More feders from different manufacturers may be added later on with the approval of the tournament organization staff. Due to safety and quality concerns, the use of any Hanwei feders will be prohibited during this tournament.

Protective Gear

All of these tournaments are considered to simulate ‘blossfechten’ (Unarmoured), and in the interests of promoting a professional HEMA image and to encourage fighters to respect the weapon simulators, metal plate armor (breastplates, elbow guards, gloves, helms etc) or fantasy-styled armors are not permitted.

All armor will be inspected by the tournament staff prior to competition.

  • Appropriate head protection: Masks with back of the head protection.
  • Acceptable head protection – ‘That Guys Products’ style masks.
  • Trachea protection, that protects the throat from a direct thrust.
  • Heavy padded HEMA jackets (ie SPES), or Padded Gambeson
  • Hard elbow protection, that covers the 3 points of the elbow.
  • Hard leg protection that covers the 3 points of the knee and covers the shin.
  • SPES / Sparring Gloves / AF style gauntlets
  • Groin protection is required for male fighters.
  • Breast protection is required for female fighters.
  • Forearm protection is not essential but highly recommended.
  • No exposed skin will be allowed.

Cutting Qualifier

Please note that a basic cutting qualifier is required in order to compete in the Steel & Invitational steel tournament. The cutting qualifier requires the competitor to cut a tatami mat with either:

  • 2 descending strikes from both sides

     

     

    • R/R, L/L
  • 3 different cuts
    • Eg: 2 Descending, 1 ascending

 

A loaner sharp is provided for the cutting qualifier, and will happen during the Beginner’s cutting tournament. If you have passed a cutting qualifier within the last 2 years, you will not need to do another.

If you require to pass a cutting qualifier and are in a cutting tournament, you may use your performance in the tournament as a qualifier. If this is the case, please email Combat Con staff as soon as possible to ensure that we have all the information necessary.

Rapier Tournament

Point Scoring

The following point scoring will be used for the rapier tournament.

 

Thrusts

Cuts

Head

3

1

Torso

3

Leg/Arms

1

1

Afterblow

The afterblow deducts one point from the score of the attacking fighter. An afterblow performed against the legs will not be counted.

Draw Cuts

All cuts must be delivered with a draw/slice component. Strikes landing with a pure percussive motion will not be valid. Cuts to the torso will not be counted

Point Limits

The match will be concluded once a fighter has reached a total of 7 points.

Rapier & Dagger or Rapier?

This tournament allows for the optional use of a dagger if you wish. However If a single sword practitioner goes up against a rapier & dagger user, they will start with a 2 point advantage. There is no point advantage given for matched sets (single vs single, R&D vs R&D, etc)

Acceptable Equipment

Swords

All swords (and daggers) will be inspected before use. Only rapier blades may be used. Epee, foil, and other blades meant for classical or Olympic fencing are prohibited. Modified epee blades marketed as a rapier such as that by Neyman Fencing are also prohibited.

Rapier blades from the following makers will be allowed, and other blades will be assessed on a case by case basis by the tournament director. If there are any questions regarding a sword not listed, please email our tournament staff.

  • Deltin
  • Hanwei
  • Angus Trim
  • Castille Armory
  • Danelli Armories
  • Darkwood Armory
  • Zen Warrior

Protective Gear

All of these tournaments are considered to simulate ‘blossfechten’ (Unarmoured), and in the interests of promoting a professional HEMA image and to encourage fighters to respect the weapon simulators, full metal plate armor (breastplates, elbow guards, gloves, helms etc) or fantasy-styled armors are not permitted.

All armor will be inspected by the tournament staff prior to competition.

  • Appropriate head protection: Masks with back of the head protection.
  • Acceptable head protection – ‘That Guys Products’ style masks.
  • Trachea protection, that protects the throat from a direct thrust.
  • Heavy padded HEMA jackets (ie SPES), Padded Gambeson, or fencing Jacket.
  • Hard knee & elbow protection that covers the 3 points of the joint
  • Groin protection is required for male fighters.
  • Breast protection is required for female fighters.
  • Shin, and forearm protection are not essential but recommended.
  • No exposed skin will be permitted.

Singlestick Tournament

Point Scoring

The following point scoring will be used for the singlestick tournament.

 

Cuts

 

Head

4

 

Torso

3

 

Legs

2

 

Arms

1

 

Afterblow

The afterblow deducts one point from the score of the attacking fighter. An afterblow performed against the legs will not be counted.

Thrusts

There is no flex to the rattan sticks used and therefore it is deemed an unsafe attack in tournament settings. No thrusts are permitted in the singlestick tournament.

Point Limits

The match will be concluded once a fighter has reached a total of 9 points.

 

Acceptable Equipment

Protective Gear

All of these tournaments are considered to simulate ‘blossfechten’ (Unarmoured), and in the interests of promoting a professional HEMA image and to encourage fighters to respect the weapon simulators, full metal plate armor (breastplates, elbow guards, gloves, helms etc) or fantasy-styled armors are not permitted.

All armor will be inspected by the tournament staff prior to competition.

  • Appropriate head protection: Masks with back of the head protection.
  • Acceptable head protection – ‘That Guys Products’ style masks.
  • Trachea protection, that protects the throat from a direct hit.
  • Light Jackets (AP Light, rapier jackets), Heavy hoodies. Heavy padded HEMA jackets (ie SPES), Padded Gambeson, or Fencing Jacket.
  • Hard elbow protection, that covers the 3 points of the elbow.
  • Hard knee protection that covers the 3 points of the knee.
  • Sparring Gloves / AF gauntlets or reinforced lacrosse gloves with properly padded wrist protection. Any glove that does not have hard padding on the wrist will not be allowed.
  • Groin protection is required for male fighters.
  • Breast protection is required for female fighters.
  • Shin and forearm protection are not essential but recommended.
  • No exposed skin will be permitted.

Sword & Buckler Tournament

Point Scoring

The following point scoring will be used for the Sword & Buckler tournament.

Target

Cuts

Thrusts

   

Head

3

1 / 3*

   

Torso / Upper Leg

1

1 / 3*

   

Lower Leg

2

1

   

Arms

1

1

   

Afterblow

The afterblow deducts one point from the score of the attacking fighter. An afterblow performed against the legs will not be counted.

* Controlled Thrusts

A thrust delivered in a manner that controls the opponent’s blade will be awarded an additional point score. For the sake of the Combat Con tournament a controlled thrust is defined as a thrust which either seizes control of the opponent’s blade at the moment of impact, or is able to maneuver the blade to intercept the opponent’s afterblow while having the point remain planted.

Point Limits

The match will be concluded once a fighter has reached a total of 7 points.

Acceptable Equipment

Swords

Swords for this event will be provided for the tournament.

Protective Gear

All of these tournaments are considered to simulate ‘blossfechten’, and in the interests of promoting a professional HEMA image and to encourage fighters to respect the weapon simulators,  full metal plate armor (breastplates, elbow guards, gloves, helms etc) or fantasy-styled armors are not permitted.

All armor will be inspected by the tournament staff prior to competition.

  • Appropriate head protection: Masks with back of the head protection.
  • Acceptable head protection – ‘That guys products’ style masks.
  • Trachea protection, that protects the throat from a direct thrust.
  • Heavy padded HEMA jackets (ie SPES), or Padded Gambeson
  • Hard elbow protection, that covers the 3 points of the elbow.
  • Hard leg protection that covers the 3 points of the knee and covers the shin.
  • SPES / Sparring Gloves / AF style gauntlets / Heavily reinforced lacrosse gauntlets (Red dragon gloves on their own are not acceptable)
  • Groin protection is essential for male fighters.
  • Breast protection is essential for female fighters.
  • Forearm protection are not essential but highly recommended.
  • No exposed skin will be allowed.

Combat Con 2019 Cutting Tournament

Safety

Participation in the cutting tournaments represents a potential risk to participants/staff/ spectators, to include serious injury or death, as well as to equipment. Participants in the cutting tournaments are knowingly choosing to accept this risk of their own violation and understand that the Organizers and staff as well as the tournament organizers/staff are not responsible for any injury or damage to equipment that comes from actions of the participant. Participants also accept and acknowledge that the steps taken by the tournament staff to prevent those injures are satisfactory and sufficient.

 

If a competitor conducts themselves in an unsafe manner placing themselves, staff, fellow competitors or spectators in danger, or behave in any way that the judges deem dangerous, they will be disqualified from the cutting events without further warning. Safety goes beyond the written rules of the event and requires common sense and respect for the dangers inherent in cutting with a sharpened sword. Examples (not all inclusive): Horseplay while holding a sharp sword (to include acting as cutting towards another person), losing control of the sword where another person is placed in danger (Dropping, “throwing” the sword).

Procedure:

  1. The competitor must approach the cutting area with the sword point down once their name is called.
  2. The competitor may approach the mat(s) once indicated by the judges and hold their sword regularly

     

  3. Unless indicated otherwise, you, the competitor, must ensure that the judges are looking, and ready to score your cut. All three judges have a lot to evaluate, therefore after each cut ensure all of the judges have finished scoring your cut and are indicating they are ready before you begin your next cut. If you perform your cut while a judge is not looking, they cannot evaluate your form and will be forced to award a “0”. If the competitor is unsure, they may ask if the judges are ready.

    The exceptions to this are:
  • A round that requires a semaphore. If a semaphore is present they are the only individual the competitor has to pay attention to.
  • Any round that involves speed, continuous motion, or any other instructions that require the competitor to not pause between cuts. In situations like these there may be a different scoring criteria, or video review might be used.
  • No matter the exception, the competitor will be clearly informed when it is important to ensure the judges are ready to evaluate.

     

  1. Once the competitor is finished the round, they step away from the mats, ensure the sword is pointed downwards to the floor, and may return to the designated waiting area. At any point the judges are allowed to end the round to their discretion.

Judges:

The judges:

  • There will be 3 – 4 judges per round to evaluate the form of the competitor. Each judge is dedicated to a certain aspect of the form:

     

     

     

    • Mat form (The actual tatami itself)
    • Upper body Form (Arms, Shoulders and Torso)
    • Lower body Form (Legs and Hips)
    • Task judge if the round requires it.

Point Allocations:

  • All of the Judges will give each cut a score. 50% of the points come from the upper/lower body form judges, 50% come from the mat judge. As such the Mat Judge’s score is  doubled.

     

     

     

    • “4” indicates perfect form – “Awesome”
    • ”3” indicates decent form, but a minor mistake – “Pretty good”
    • ”2” indicates poor form, either multiple mild mistakes or one large mistake – “Meh”
    • ”1” indicates bad form, multiple large mistakes – “Bad”
    • ”0” indicates near or actual failure, several critical mistakes
    • Penalty – See “Mat Judge” below.
  • For exact criteria of what each judge will be looking for, see “Scoring Criteria” below.

Total Cut Score:

  • The Mat Judge will tally the other judge’s score with their own for each cut to create a combined score.

     

     

     

    • For example, a “2” from upper body, a “4” from lower body and a “8” from Mat will give the competitor 14 points for that particular cut..
  • If all 3 judges gave the competitor a perfect score for the cut (4/4/8), the competitor will receive a bonus score of 20 points instead of 16. This is to reward the competitors that perform cuts as cleanly and as martially as possible, and not get by by volume alone.
  • If there are multiple form infractions the judge will award the lowest of the point values.
  • Giving a total score of 0:
    • If either the mat judge, or both the Upper/Lower Body Form Judges award a 0 for a cut, the total score will be reduced to 0 regardless of other judges’ scores.

Mat Judge:

  • The mat judge also has additional penalties that can be applied. Once again if the mat judge applies a penalty then that is the final score of the cut, no matter what the other judges apply. For more information on penalties, see “scoring criteria” below.

Body form judges

  • There are two judges (upper and lower) that are evaluating the martial form of the competitor. A few examples of the unmartial behaviours they are looking for are:

     

     

     

    • Stepping way ahead of the cut
    • Overcommitting the shoulders before or after the cut
    • Any other behaviour that would be considered poor form during a fight.
  • For more details on what the body form judges are looking for, see “Scoring Criteria” below.

Task Judge:

  • If a round requires the competitor to perform a certain task, there will be a task judge. The task judge will deem if the competitor’s cut fit the criteria of the round’s instructions.

     

     

     

    • If the cut fit the criteria, the task judge indicates so and the competitor will receive full points.
    • If the cut or action mildly fits the criteria, the competitor will only receive ½ the points awarded rounding down.
      • Eg. The competitor has to do a lightning cut sequence, but performs it slowly. The cuts are still good, but it doesn’t quite fit the goal of a lightning cut and thus instead of a hypothetical 15 points, they would receive 7.
    • If the cut does not fit the criteria, the task judge indicates so and will nullify any points awarded for that cut.
      • For example in a “semaphore” round, if a competitor does not perform the indicated cut, they will receive 0 points as they did not follow the criteria of the round.

         

         

         

         

  • For some feats, the task judge may be filming the competitor, and help review the footage with the other judges to accurately assess the performance.

 

Scoring Criteria – Beginner & Open

Mat Judge

8

  • Perfect Cut, no deductions

     

     

     

    • A clean cut is performed and the cut piece either stays on the mat, falls right next to the stand, or flies within it’s natural falling arc.

6

  • Piece flies beyond its natural falling arc.

4

  • Cut not aligned with cutting plane

     

     

     

    • Eg: Contestant attempts a descending cut, but it comes out horizontal on the mat. This is a sign that the sword saved the cut, not skill.

2

  • Small Mountain (no more than ½ an inch)
  • Rough Cut
    • Debris spray, Shearing the mat, “Pulling” the matt off-kilter
  • Scalloped Cut

0

  • Large Mountain (More than ½ an inch)
  • Cut not completed/ Failure to cut the target.

-5

  • Medium Penalty

     

     

     

    • Missing the mat completely (Safety)

-30

  • Major Penalty

     

     

     

    • Hitting the stand, peg, or floor,

       

       

       

      • Hitting any of these will cause an immediate end to the competitor’s round.

Upper Body Form Judge

4

  • Perfect Form

     

     

     

    • No excessive wind-up, no over commitment of the shoulders after the cut, strong structure.

3

  • Spends time preparing for the cut

     

     

     

    • Fiddling around with grip, adjusting guard position, shuffling feet, etc

2

  • Measuring up to the mat prior to the cut

1

  • Small overswing of the sword

     

     

     

    • Posture is partially broken, back is partially showing to the target

0

  • Large wind up for the cut

     

     

     

     

  • Large overswing of the sword
    • Posture is completely  broken, back is completely showing to the target

-10

  • Falling off Balance

     

     

     

    • The power of the swing pulls the competitor off balance

-30

  • Letting go of the sword with one hand

 

Lower Body Form Judge

4

  • Perfect Form

     

     

     

    • The step and the cut were performed at the same time, the competitor maintains balance and stays in a strong stance.

3

  • No Step

2

  • N/A

1

  • Large step ahead of the cut
    • The foot lands before the strike is in motion

0

  • Stance breaking before or after the cut

     

     

     

    • Standing up, Complete knee collapse

-10

  • Falling off Balance

     

     

     

    • A “hop” or a foot leaving the ground causing the competitor to be off balance

-30

  • Slip, loss of footing
  • Cutting over the Lead Leg
    • (Safety)

Scoring Criteria – Invitational

Mat Judge

8

  • Perfect Cut, no deductions

     

     

     

    • A clean cut is performed and the cut piece either stays on the mat, falls right next to the stand, or flies within it’s natural falling arc

6

  • Piece flies slightly beyond its natural falling arc (2-3 feet)

4

  • Cut not aligned with cutting plane

     

     

     

    • Eg: Contestant attempts a descending cut, but it comes out horizontal on the mat. This is a sign that the sword saved the cut, not skill.

2

  • Small Mountain (no more than ½ an inch)
  • Piece flies well beyond its natural falling arc (3+ feet)

0

  • Large Mountain (More than ½ an inch)
  • Rough Cut
    • Debris spray, Shearing the mat, “Pulling” the matt off-kilter
  • Scalloped Cut
    • The shape of the cut is “curved” on the mat instead of a straight line

-5

  • Medium Penalty

     

     

     

    • Missing the mat completely (Safety)
    • Cut not completed/ Failure to cut the target.

-30

  • Major Penalty

     

     

     

    • Hitting the stand, peg, or floor,
    • Each major penalty will give 1 warning to the competitor. If the competitor repeats the same penalty, they will be ejected from the tournament.

Upper Body Form Judge

4

  • Perfect Form

     

     

     

    • No excessive wind-up, no over commitment of the shoulders after the cut, strong structure.

3

  • Spends time preparing for the cut

     

     

     

    • Fiddling around with grip, adjusting guard position, shuffling feet, etc

2

  • Measuring up to the mat prior to the cut

1

  • Small overswing of the sword

     

     

     

    • Posture is partially broken, back is partially showing to the target

0

  • Large wind up for the cut

     

     

     

     

-10

  • Falling off Balance

     

     

     

    • The power of the swing pulls the competitor off balance

       

       

       

       

  • Large overswing of the sword
    • Posture is completely  broken, back is completely showing to the target

-30

  • Letting go of the sword

Lower Body Form Judge

4

  • Perfect Form

     

     

     

    • The step and the cut were performed at the same time, the competitor maintains balance and stays in a strong stance.

3

  • N/A

2

  • No Step

1

  • Small Step ahead of the cut

     

     

     

    • The body is clearly in motion before the cut is started

0

  • Stance breaking before or after the cut

     

     

     

    • Standing up, Complete knee collapse

       

       

       

       

  • Large step ahead of the cut
    • The foot lands before the strike is in motion

-10

  • Falling off Balance

     

     

     

    • A “hop” or a foot leaving the ground causing the competitor to be off balance

-30

  • Slip, loss of footing

Misc Rules & Important points

 

  • Loaner swords will be provided if the competitor does not have their own.

     

     

     

     

  • All swords must be approved by the tournament staff prior to use. Most swords by recognized brands (Albion, Angus Trim, Cold Steel, Tinker Pierce, etc) Will be accepted, but if unsure please message the staff to get approved.
    • Swords must suit the purposes for the tournament. For the Longsword tournament, inappropriately sized swords like greatswords or a long handled single hand sword will not accepted for example. Swords must be historically accurate.

 

  • Respikes/adjustments are only allowed on select feats.

     

     

     

    • This information will be relayed when applicable during the competition.

       

       

       

       

  • At no point is the competitor allowed to touch the mat for any reason other than to actually cut them.

     

  • While the competitor is allowed to approach the mat at different angles, they must still be facing the judges at all times.

     

  • If the competitor has any questions they must ask before the round begins.

     

  • Competitors are expected to keep track of cuts they have already performed and may not ask the judges what they have already done.

     

  • While some rounds do not have exact time limits, competitors are still expected to perform in a timely manner.
    • The judges maintain the right to warn the competitor if they are being too slow, as the event needs to run on schedule.